After years of disregard towards the importance of improving educational delivery, VR and machine learning are opening new doors to enhancing the learning experience by introducing immersive environments that enable reusable and cognitively easy ways of digesting content. ML tools allow for more efficient utilization of VR—and augmented reality—for both teaching and learning, by providing insights into difficult topics, and by observing and analyzing the learning process for each individual (e.g. recommender systems for learning). Competition among educational institutions increases as a global market for delivering more sophisticated training resources grows. University campuses start to become a fashion of the past and educational certification (diplomas, etc.) is starting to be replaced by gamified VR/AR tests that bigger organizations will develop internally or with specialized vendors, under stringent confidentiality agreements.